CV



Education


University of California, Berkeley
Bachelor of Arts, Architecture and Bachelor of Arts, Music
2008 - 2012

Experience Institute, Chicago 
Founding Student, Experiential Design
2013 - 2014

School for Poetic Computation, NYC
Sep - Nov 2017

Hackbright Academy, San Francisco
Software Engineering Fellowship
Mar - Sep 2021 (expected)


Experience


Freelance Creative Director/Experiential Designer | NYC
Concept strategy/ideation, experiential installations, and digital-physical environments Clients included the Bill & Melinda Gates Foundation, Second Story, Campfire.
April 2018 - Present

Independent Artist | Seattle & NYC
Running my own independent creative practice including multiple public art commissions, product sales, and immersive productions 
January 2017 - Present

Visiting Assistant Professor/Instructor | NYC & Portland, OR
Teaching narrative design, installation, and game design classes at the undergraduate level    
• Interactive Storytelling class; Portland Community College (Winter & Spring 2021)
• Products, Environments, Materials class; Pratt Institute (Spring 2019)    
• Installation/Showcase class; School for Poetic Computation (Fall 2018, Spring 2019)

Experience Designer | NBBJ, Seattle, WA
Created digital/physical experiences for the built environment, from initial phases to final fabrication. Collaborated with the Digital Practice team on UI/UX tech integration projects. Clients included Amazon, Microsoft, and Seattle City Light.
Feb - May 2014, Dec 2014 - August 2017

Design Fellow | Latent Design + Curmudgeon Group, Chicago, IL
Collaborated on all aspects of a public storytelling art installation, including designing the architectural form, user experience, and graphics.
July - August 2014

Creative Strategy Fellow | Leo Burnett, Chicago, IL
Creative ideation and strategy for a non­profit arts awareness campaign.
June - July 2014

Associate Project Manager Fellow | Doejo, Chicago, IL
Led client negotiations and managed an internal team to launch websites to completion. Contributed to project discovery sessions and content strategy through user and design research.
October 2013 - January 2014

Engineering/Design Intern | JumpSport, San Jose, CA
Designed, built, and tested prototypes in Solidworks, Rhino, and Arduino. Collaborated with engineers and marketing to develop concepts for new product lines.
Feb - Aug 2013


Skills


  • Adobe Photoshop, Illustrator, InDesign 
  • 3D Modeling (Rhinoceros, SketchUp, Blender) 
  • Familiarity with game design tools (Twine, Unity)
  • Languages - Python, JavaScript, HTML, CSS, SQL 
  • Frameworks & Libraries - Flask, jQuery, Bootstrap, Jinja 
  • Database & Industry Tools - PostgreSQL, Git, GitHub, Command Line 



Select Talks


  • Speaker, This Immersive Globe: The Series, online, 2021
  • Panelist, TWIML Fest, online, 2020, “How Artistic Practices Can Adopt Machine Learning”
  • Speaker, 100s Under 100 at A/D/O, New York, 2019
  • Artist Talk, Living Room Light Exchange, New York, 2019
  • Artist Talk, Stink Labs, New York, 2019
  • Artist Talk, Frank-Ratchye STUDIO for Creative Inquiry, Carnegie Mellon University, 2018
  • Speaker, Techfest Club & CivicWomen, New York, 2018, “Evoking Emotions Through Technology”
  • Main Speaker, SF Tech Poetics, December 2017
  • Speaker, Best of Ignite 2017, “Weird Side Projects”
  • Speaker, EYEO Ignite 2017, Minneapolis, "Weird Side Projects"
  • Speaker, Seattle Ignite 2017, "Why I Make Weird Side Projects"
  • Keynote Speaker, Bend Design Con 2016, “A Working Theory of Delight: Sound, Space, and Emotion in Design"
  • Panelist, Google Design for Education 2015, “Design Thinking for Education”


Select Press





Exhibitions/Performances


  • The End of the Day, online, 2020
  • Alter/Altar, Shadow Traffic, NYC, 2019
  • The Department of Emotional Labor, Underland, San Francisco, 2019 (solo)
  • Hello Goodbye Viaduct Arts Festival, Seattle Office of Arts & Culture, Seattle, 2019
  • The Museum of Almost Realities, Boombox, Chicago, 2018 (solo)
  • The Museum of Almost Realities, Seattle Art Museum, Seattle, 2018
  • The Museum of Almost Realities, School for Poetic Computation, NYC, 2017 chimeforest, Seattle Center Sculpture Walk, Seattle, 2017
  • PROTOSTELLAR, Hybrid Space, Seattle, 2017
  • 30+ guerrilla installations in Minneapolis, Berkeley, Seattle, Chicago, NYC, 2015 - Present

Awards and Recognition


  • IxDA Interaction Awards Finalist, 2021
  • This Immersive Globe/Epic Immersive grant, 2021
  • Awesome Foundation Seattle grant, 2018
  • Kickstarter Projects We Love, 2018
  • Seattle Office of Arts and Culture Public Artist Roster, 2017 - 2020
  • Best of Ignite Seattle, 2017
  • NBBJ Innovation Award, 2016
  • Bakewell Brown Prize for Architectural Drawing, 2012
  • UC Berkeley Musical Theater Prize, Honorable Mention, 2012

Residencies and Programs


  • Epic Immersive Underland Residency, San Francisco, 2019
  • New York Immersive Challenge, 2019
  • School for Poetic Computation, NYC, 2017
  • Seattle Public Arts Bootcamp, 2017
  • Creative Collision, Domaine de Boisbuchet, France, 2016
  • Danish Institute for Study Abroad, Copenhagen, Denmark, 2012

Teaching


  • Interactive Storytelling class, Portland Community College, Winter & Spring 2021
  • Products, Environments, Materials class, Pratt Institute, Spring 2019   
  • Installation/Showcase class, School for Poetic Computation, Fall 2018 & Spring 2019